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Persona 5

 

Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.

 

Persona 5 is a fantasy based on authenticity which follows a work of fearful tall school students: the protagonist and a amassing of compatriots he meets along the way. These stressed and terrified youth gradually attain that they are flourishing in a toxic and risky world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't bring to life later than the system and can't sentient without it, and understandably existing means they are at risk of living thing doomed and condemned to a excitement of slavery.

 

In order to purpose freedom, liberation and justice, they living dual lives as radical Phantom Thieves of Hearts. Using a highbrow smartphone app, they bow to fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves get that help forces people to wear masks to protect their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask complete the heroes awaken their inner power, using it to back up those in need. Ultimately, the society of Phantom Thieves seeks to alter their day-to-day world to say yes their perception, stop slavery and see through the masks open-minded bureau wears.

 

An enhanced version, titled Persona 5 Royal, was released on PlayStation 4 upon October 31, 2019 in Japan and worldwide on March 31, 2020. It includes many additional features, including a additional character, battle mechanics, and a third semester supplementary to the main story.

 

Contents[show]

PlotEdit

Persona 5 Intro

Intro (Wake Up, acquire Up, get Out There).

 

At the begin of the game, the protagonist is seen infiltrating a casino later than his teammates. Police begin to swarm the casino and the protagonist attempts to make an break out by a passageway at the ceiling similar to his teammate's assistance. Eventually, he reaches the other side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to violence him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.

 

He after that is bought to the interrogation room in the police station where the officers drug him, prominence him and asked him to sign his state for a untrue confession. They after that bring him to the interrogation room, where the prosecutor Sae Niijima asks him just about the happenings of the year. For most of the game, he is testifying the comings and goings for her in the interrogation room, and his testimonies might overturn the seemingly wretched business or cause his demise.

 

The story focuses upon the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put on probation after confronting a man harassing a woman, and bearing in mind mammal detained by the police because of the injuries he's inflicted upon that man. In Tokyo, he stays later than his parents' pal Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is as a consequence upon probation set by Igor and his two wardens Caroline and Justine.

 

EnteringTheCastle

The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.

 

On his first hours of daylight headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and burden student Ryuji Sakamoto who helps him find his quirk to the school. However, after Ryuji complains nearly the instinctive education researcher Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally trigger a profound app on the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are just about to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they as well as stroke a talking, cat-like swine who calls himself Morgana, who they be the same a pact with, helping one complementary in the process. He teaches them more or less the natural world of the Metaverse, ranging from Palaces, Personas (his own bodily Zorro) and Shadows; in addition, he joins the protagonist in the real world disguised as an unknown housecat.

 

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Over the bordering few days, even if grating to adjust to computer graphics as a student and going into the Palace afterward Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the untouched desires of the people vis--vis them, and the without help habit to acquire rid of a Palace is to steal its owners hidden treasure, changing their heart in the process. even if the risk of causing a mental shutdown within the user, or erasing their desire to bring to life causes them to hesitate, this reaches a level of urgency in the manner of the protagonist and Ryuji's attempts to tone that Kamoshida has been physically and sexually abusing students in his role as volleyball coach consequences in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to encroachment rumors very nearly the protagonist) from the school.

 

Persona 5 Boss battle 1 (1080p)

Shadow Kamoshida (Asmodeus) boss fight.

 

They are soon associated by Ann, who is accidentally drawn into the Metaverse afterward them and discovers the fixed virtually Kamoshida's legal personality after witnessing her friend Shiho Suzui attempt suicide due to Kamoshida's advances, purchase the Persona Carmen as well. The outfit soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the cherish from Kamoshida's Palace, neglect a calling card to prove their existence to cause the cherish to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from educational in the manner of Kamoshida admits guilt in his abuse of the students.

 

The three children after that understanding to incite Morgana subsequent to his own quest: to investigate the depths of Mementos, the sum up unconscious of society, to recover his floating memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will create in the works for his mistakes in helping Kamoshida by introduction a Phantom Thieves fansite, as he has surmised that the protagonist is held responsible for the alter of heart, allowing the public to freshen realistic grievances related to people's Shadow selves becoming distorted.

 

Persona 5 Boss battle 2 (1080p)

Shadow Madarame (Azazel) boss.

 

While investigating Mementos, the team discovers one Shadow self who has his own problems past his former art mentor Ichiryusai Madarame. They are soon tangled in this web as soon as Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' put on an act for his own personal gain, and find to try to acquire this instruction out of Yusuke to no avail, but they accomplish discover Madarame's Palace, a loud art museum displaying every of his students as his previous "works of art." In their ploy to accomplish the treasure, Ann agrees to model for Yusuke while Morgana attempts to choose a lock upon a right of entry in the real world, ultimately revealing the definite not quite Madarame to Yusuke. Ann and Morgana terror as soon as Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along considering them, where he confronts the Shadow Madarame who reveals his own allowance in the death of Yusuke's mommy and he awakens to his own Persona Goemon. After stealing the treasure and defeating Madarame's Shadow, the real Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to build his own art style in the wake of swine abused for fittingly many years. A few days later, pubertal celebrity Goro Akechi appears on TV, denouncing the Phantom Thieves as criminals who tamper taking into account people's hearts.

 

Persona 5 Boss battle 3 Kaneshiro (1080p)

Shadow Kaneshiro (Bael) boss fight.

 

During this time, Shujin student council president Makoto Niijima has been pressured by the intellectual principal Kobayakawa to plan out the identities of the Phantom Thieves to put up to the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they urge on her uncover a criminal auditorium shaking beside students. The protagonist uses his connections to discover the crime arena is lead by Junya Kaneshiro, but their inability to solve the problem leads to Makoto confronting Kaneshiro herself, putting every of them in cause problems with he attempts to blackmail them for millions of yen. However, this allows them to discover the flora and fauna of Kaneshiro's Palace innate a bank covering Shibuya, and Makoto's revulsion at the birds of Kaneshiro's events and her own perceived ineptitude at solving the hardship awakens her Persona Johanna. once Makoto's put up to as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, freeing them from his blackmail and leading to his arrest.

 

Persona 5 Boss battle 4 Wakaba Isshiki

Cognitive Wakaba Isshiki boss fight.

 

Over summer vacation, the Phantom Thieves are taunted by the hacker collection Medjed subsequently they are suddenly approached by substitute perplexing hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's actions guide them to discover that Alibaba is none supplementary than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and living thing answerable for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her adore stolen in order to release herself of her suicidal thoughts and her guilt towards her mother's death. in the same way as Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow though the Phantom Thieves perspective off next to her cognitive view of her mommy Wakaba Isshiki who has become a monstrous creature in her mind. once Futaba finally accepts that she is not at fault for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to assist the Phantom Thieves viewpoint the tide in fight against the monster, and successfully shifting her heart and freeing her of her guilt. The Phantom Thieves in addition to discover that Wakaba was researching cognitive psience, which has some membership to their attainment to enter the Metaverse.

 

As summer vacation winds the length of and Futaba spends her first hours of daylight outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the beach and going on a educational vacation abroad to Hawaii. They make additional use of their status by implementing a poll upon the PhanSite, asking users to vote on the group's bordering target. However, due to the disturb of their fame, they were made them less painful sensation to additional people's issues. This includes a depressed Morgana, who began to upset just about his identity, role and worth in the bureau to a harming degree. However, on their recompense from their vacation from Hawaii, the group's brought put up to to their senses considering they discover Principal Kobayakawa mysteriously died en route to the police, which goaded several third-year students to conflict as chaperones thus new teachers can stay at the rear and answer to police inquiries. During their meeting upon the winner of the new poll, Kunikazu Okumura, they snappishly start to ask if they should want him solely based on the general public's say. However, their aforementioned thirst for popularity sparked a misunderstanding and an objection surrounded by Morgana and the dismount of the group, later Morgana's identity crisis ultimately leading to him leaving behind the group in order to prove himself, asserting he'll catch the supposed culprit behind the mental shutdowns all by himself.

 

Worried nearly him, the Phantom Thieves question Okumura's Palace, which resembles a appearance station. on they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a additional Phantom thief below his wing who is adept to get through the Palace's biometric scanners, and the next-door daylight they discover she is none extra than Okumura's own daughter Haru Okumura, who claims to as a consequence want to fine-tune her father's heart to end his ill-treat of his employees. However, that's isolated a superficial reason, as she's unaided spurred by her father's selfish attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings amongst Morgana and the others are mended through their shared desire to back Haru after her nervousness from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, well along awakening her Persona Milady as soon as confronting the cognitive tally of Sugimura in her father's palace.

 

Persona 5 Boss fight 6 Okumura (1080p)

Shadow Kunikazu (Mammon) boss fight.

 

Together, the Phantom Thieves control to steal Okumura's treasure and present him a bend of heart, but after they depart his Shadow behind, unusual person appears in the Palace and kills Okumura's Shadow. while the Phantom Thieves celebrate Haru's expertise at Tokyo Destinyland, they watch in horror as Mr. Okumura dies upon liven up television after suffering a mental shutdown. The general public gradually believes the Phantom Thieves to be held responsible for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa in addition to established a calling card, leading her to ask if the Phantom Thieves were in back the principal's death as well, which they every know is not the truth. The twist of goings-on has next boosted Akechi's popularity, leading the researcher to demand he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but previously he announces this he receives a call, and asks the gang to speak to him in private. He reveals to them every that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has then deduced that they cannot be blamed for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the true culprit, unaided surviving because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her desirability of justice twisted to the dwindling that she needs a regulate of heart, and will falsely convict someone of swine the Phantom Thieves without their intervention.

 

Persona 5 Boss battle 7 (1080p)

Shadow Sae manifested from her anger.

 

Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted desire to get your hands on a guilty verdict no situation the cost, and successfully crush her Shadow self and convinced her to fine-tune her ways, following shortly the Palace is infiltrated by dozens of police officers from the real world. The protagonist agrees to go off upon his own to distract the cops, allowing his friends to go free, later he is captured and told one of his teammates has sold him out.

 

In police custody, the protagonist is drugged, beaten and forced to sign a untrue confession, taking into consideration Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards back the protagonist began his probation in Tokyo. This brings the game put up to to where it belonged at the start and concludes it. Depending upon how the protagonist responds to Sae's questioning, he either reveals the names of his associates and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs begin to wear off and he remembers the truth, convincing Sae to take his cellphone and play a role it to Akechi on the pretension out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the protect and the protagonist, progressive calling his well along Masayoshi Shido that he has succeeded in his task. If the protagonist was well-to-do in convincing Sae of the truth, she does exploit Akechi the phone, and receives instructions from "Alibaba" upon the extra stop to reach as she says. The neighboring day, the news announces that the leader of the Phantom Thieves has apparently vigorous suicide in custody, but the perch of the gang seems to know the truth.

 

They all meet at Leblanc days later, where it is revealed that the protagonist is bring to life and well. They never stole Sae's treasure, allowing Makoto to persuade Shadow Sae to create a cognitive copy of the interrogation room, the protagonist and his guard in the Metaverse, as the Palace outstretched to the police station. They had all discovered Akechi had been conspiring against them from the start, after Morgana recalled Akechi had heard him speak months earlier at the TV station, when deserted people who have heard him talk in the Metaverse can listen him as a cat in reality. taking into consideration Sojiro and Sae's help, the Phantom Thieves attain that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to service his popularity in the middle of people to become Prime Minister, and he has been using Wakaba Isshiki's research on cognitive psience to violence the Metaverse to his own ends as well. Indeed, every of the additional Palaces they had infiltrated had some sort of deliver relationship to Shido's plans: Principal Kobayakawa knowingly allow Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's buddies who meant to put up with crush on the day of the cleanse in order to support the Phantom Thieves' popularity (Futaba's hacking into them was an short event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to further himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to push Okumura to the summit of their rankings correspondingly that the Conspiracy could frame them for his murder.

 

Persona 5 - The Phantom Thieves Send Their unmovable Notice

The Phantom Thieves exposing Shido.

 

A protest past Shido vanguard leads the protagonist to recall that Shido is the one who led to his false arrest earlier in the year, every as part of his attempts to keep his scrap book spotless and win the election to Prime Minister of Japan subsequently no opposition. After realizing that he sees the National Diet as a boat he must steer, the Phantom Thieves infiltrate Shido's Palace to find a cruise ship sailing through a sinking Tokyo where they confront Cognitive beings who Shido has managed to direction into powerful Shadows to guard him.

 

Once they extinguish these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his swine talent to drive people's hearts mad, and admitting that he is the one at the back all of the mental shutdown incidents before. This is all share of his plot to get Shido into capability and subsequently hold facility exceeding him subsequent to he reveals to the additional Prime Minister that he is his bastard son, all in revenge for driving his mommy to suicide. in the same way as he is finally defeated by the Phantom Thieves, he drives his own heart angry and summons unconventional Persona Loki to fight them later than more.

 

After they successfully crush him again, Shido's cognitive tab of Akechi appears to kill the genuine Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any in limbo ends that might threaten his power. Akechi, however, has realized the error in his ways and makes amends behind the Phantom Thieves, locking him up in a room as soon as the cognitive report of himself that will flood and kill both of them even though saving the others. The Phantom Thieves later make it to the site of the treasure, and reward to the real world to film a video publicize to every of Japan that their leader is nevertheless liven up and they will create Shido pay for his misdeeds.

 

They successfully thrash Shadow Shido, but this makes the real Shido get that something is amiss, suitably he attempts to slay the Phantom Thieves by taking a poison that will temporarily execute himself, destroying his Palace and everyone inside. The Phantom Thieves barely make it out alive, and Shido's aides discover that they successfully misrepresented his heart, leading them to panic, particularly after he admits all his wrongdoings live upon television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had anything to realize with it.

 

Persona 5 - December 24

Tokyo becomes Hell upon Earth.

 

This leads the Phantom Thieves to investigate Mementos upon Christmas Eve in order to execute a fiddle with of heart on everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have immediately settled to allow themselves to be imprisoned by the impositions of organization at large, that it is easier to permit themselves to have enough money into a greater force controlling them than create their own decisions upon their lives. In the depths of Mementos they find the public's treasure, a giant Holy Grail, which speaks to them and demands that they concede to its power. They are failed in defeating the Holy Grail and are ejected from Mementos, isolated to find that Shibuya and Mementos are coming on to join together, and that they are all disappearing now that the Phantom Thieves have left the public's cognition.

 

Lavenza

Lavenza staring at the imposter "Igor."

 

The protagonist awakens in the Velvet Room in imitation of more where Igor berates him for failing, and orders Caroline and Justine to slay him. After a fight that leaves the protagonist approximately dead, the two girls attain that something is strange, and asks the protagonist to fuse them together just as they had multipart Personas for him on top of the subsequently year. This transforms the two of them into their indigenous form: Lavenza. Lavenza then reveals that "Igor" is an impostor who has rigged every of the later year's comings and goings adjacent to the protagonist in a game to announce the fate of humanity with both the protagonist and Akechi as the "players." The untrue "Igor" then presents the protagonist like a choice: either permit him to manage humanity and become his assistant, restoring the world to usual but becoming a force of terror that keeps Tokyo below control, or refuse to encourage him. Should he accept, the bad ending will start playing but not since Lavenza aerate her disappointment to him for long-suffering the untrue god's deal. Should he refuse, "Igor" leaves to become one bearing in mind the Holy Grail as soon as more, and Lavenza reveals the genuine Igor has been trapped here every this mature and that the protagonist's associates are flesh and blood elsewhere in the "jail" of the Velvet Room. After discharge his friends, Lavenza and the real Igor back him compensation to forgive Tokyo, and Morgana finally remembers that the real Igor created him using the hopes of humanity's pardon to locate the true Trickster and aid him upon his journey to end the evil behind the Holy Grail.

 

Yaldabaoth P5

The "God of Control," Yaldabaoth.

 

The Phantom Thieves go on their valid unqualified mission to destroy the Holy Grail, as the associates and Confidants made along the pretension (Phan-site administrator Yuuki Mishima, homeroom studious Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, rational journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi skilled Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves extinguish the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael on the pretension and managed to create it to the Holy Grail in the manner of more and battle it, but it soon transforms into its authentic form, the god Yaldabaoth, who punishes the Phantom Thieves as soon as the various Seven Deadly Sins until the public finally believes in the Phantom Thieves enough to pardon them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally destroy Yaldabaoth and save humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his associates a loving farewell.

 

With everyone saved, and Tokyo help to normal, the gang decides to maintain a party to celebrate their feat on Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must perspective himself in to the police to present testimony thus that none of his associates outlook arrest. The further Phantom Thieves learn more or less this unpleasant news the next day, and spend the neighboring several months frustrating to free him, as pull off every of his extra Confidants. By spring, Shido has successfully been tried and the activities of his contacts led to the woman he saved the previous year recanting her testimony adjacent to him, overturning his original conviction and clearing his record.

 

Persona 5 - valid Ending and Credits

Persona 5 ending (With the Stars and Us).

 

Now a pardon man, the protagonist heads help to Tokyo one last mature to spend one more day with his links since he goes incite to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the blazing of the Phantom Thieves keeping him in their cognition. He decides to spend the dismount of his spirit like the protagonist to "keep him in line" and to look if there is essentially a habit for him to become a human. After spending Valentine's hours of daylight at Leblanc, the protagonist heads house in imitation of his connections at his side, driving him support to his hometown.

 

Bad Endings Edit

Persona 5 has a number of bad endings which may occur:

 

Miss a Deadline: The party misses the deadline to truth the Palace. every of these endings keep for Shido's deadline are similar. Police arrive to the cafe and arrest the protagonist, considering Sojiro sky his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or irritating to guard him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to allow him to regain his memory. Akechi, as a complex figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is far ahead found confined in the Velvet Room for eternity, where a poem-like declaration appears, and Igor clarification it as a foolish stop and states that the game is over. If the protagonist misses a deadline, they are unconditional the unconventional to go urge on a week before or return to the main menu to load a save file.

Miss the Kamoshida Deadline: Kamoshida files charges against the protagonist, causing him, Ryuji and Mishima to be expelled.

Miss the Madarame Deadline: Madarame files charges neighboring the protagonist and Yusuke's will.

Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal services shop, deliriously muttering the protagonist's pronounce and making the police think that the protagonist did this to her.

Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is after that suspected of subconscious a Phantom Thief. Sojiro is along with arrested for harboring and assisting the criminal.

Miss the Okumura Deadline: A profound tip claims the protagonist is a Phantom Thief.

Miss the Niijima Deadline: A obscure tip claims the protagonist is a Phantom Thief.

Miss the Shido Deadline: Akechi arrives as soon as the police (along next Sojiro who has been presumably annoyed by them to own up roughly the protagonist's whereabouts) to arrest the protagonist for murdering a protect and deceiving Akechi when an illusion. Akechi declares to the protagonist that "This game is over."

Okumura Escapes: If the party takes too much times to achieve Okumura during the final infiltration of his Palace or takes too much times to extinguish him, he will leave suddenly it via spaceship and the Phantom Thieves are presumably killed in an explosion.

Major Bad Endings: These endings are unrelated to deadlines and are based on incorrect decisions that the artist makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the doomster credits, and a red "END." appears at the end of the credits on the other hand of the white "FIN." in the legal ending. Triggering these bad endings will unlock supplementary Game help before the game is considered cleared, but the protagonist will not acquire any bonuses they would during a usual further Game Plus, such as Satanael.

Sell out your friends: During the interrogation subsequent to Sae, the protagonist makes the concurrence once her to atmosphere his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to perfect his rehabilitation. Igor tells him that destroy will arrive momentarily and confines the protagonist to his cell for the in flames of his life. Should the artiste pick the incorrect decisions that would guide to the protagonist selling out his accomplices, a prompt will appear asking if they are determined that they are making the right choices in order to prevent them from triggering this ending by mistake, in the past the player might otherwise trust Sae later the information.

Make a unity taking into account the false God: The world is tainted put up to into its normal non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and get fame. However, the people are trapped by their dearth of release will, abandoning their exploit to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the false god even if his links are presumably jailed in the Velvet Room.

Themes Edit

YouAreASlave

"You are a slave."

 

The main theme of Persona 5 is freedom, exasperate and breaking free from slavery to corrupted adults from the school, prestige class, gang, corporation, direction and politics. Persona 5 discusses the hardships of modern-day 21st century activity and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This release is meant to liberate those who "are bored and discontent later than their lives."[3] Persona 5 was made to be an emotional experience that stirs happening its audience and finally lets them go once a mighty desirability of catharsis.[4]

 

Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based on Abrahamic figures, the song Rivers in the Desert is likely an Isaiah reference, etc. The party is in addition to annoyed to overwhelm the four Christian archangels Uriel, Raphael, Gabriel and Michael past the utter boss.

 

In particular, the Gnostic explanation of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the untrue ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its unlimited boss, and the protagonist's ultimate persona, Satanael is held responsible for teaching humanity to rebel next to the Demiurge in Gnostic lore.

 

A major theme is that the protagonist and the Phantom Thieves are on the go to exterminate the Seven Deadly Sins that self-sacrifice is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is necessary to overcoming the enslaved mindset and condition of humanity.

 

CharactersEdit

Main article: List of Persona 5 Characters

Playable Characters Edit

PERSONA5 package visual

The Phantom Thieves subsequently Arsene.

 

Protagonist: The artiste tone is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the bookish gentleman robber of the same name.

Morgana: An amnesiac, shapeshifting cat-like inborn that meets the protagonist. Wanting to discover his origins and upgrade his genuine form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of beast a Phantom Thief. He has some sort of membership to the Metaverse and Mementos. He wears a fabric mask on the subject of his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the speculative outlaw.

Ryuji Sakamoto: A boy who attends the protagonist's assistant professor and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his educational due to an incident like his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.

Ann Takamaki: A quarter-American girl in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins afterward the protagonist in his heists to inspire hope in people in frightened situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the same name.

Yusuke Kitagawa: An eccentric art student from a adjoining moot and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and invasion rifles. His Persona is Goemon, after the legendary Japanese bandit.

Makoto Niijima: The intelligent student council president, a woman when a mighty wisdom of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.

Futaba Sakura: A shut-in bespectacled girl afterward orange hair who is a severely capable hacker and the team's dungeon navigator. She wears VR goggles and participates in fight through her Persona Necronomicon, named after a mystical tape from H. P. Lovecraft's Cthulhu mythos.

Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen little of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the rival Milady DeWinter from The Three Musketeers.

Goro Akechi: A third-year student and a famous detective investigating the Phantom Thieves prosecution in collaboration later than Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.

Supporting Characters Edit

Igor: The man who operates the Velvet Room.

Caroline and Justine: Two young assistants to Igor in the Velvet Room. They both wear an eyepatch higher than one of their eyes and a blue prison guard outfit. Caroline has hair buns and Justine has a long braid.

Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a pal of the protagonist's parents' who looks after him even if he is in Tokyo.

Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely legitimate prescriptions to her patients secretly.

Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.

Yuuki Mishima: A second year tall bookish student at Shujin Academy. He creates and maintains the Phantom fanatic Website, which hosts anonymous polls virtually the Phantom Thieves.

Sadayo Kawakami: A Japanese language and homeroom researcher of class 2-D at Shujin Academy. Due to the protagonist's contaminated reputation from his criminal record, Kawakami does not keep him in tall regard initially.

Ichiko Ohya: A paparazza who writes on gossip. She seemed to be more idealistic in the past, believing in correct reporting.

Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a real fortune-teller, but seems to suggest suspicious stones. Believes that the fate of others is absolute.

Hifumi Togo: A youth lady who holds the championship title in the Female Shogi League. She seems to be in flames for Shogi.

Shinya Oda: An elementary assistant professor boy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."

Toranosuke Yoshida: A former politician speaking on the streets of Shibuya. He aimless his job after a series of scandals, higher than which he's nicknamed as "No-Good Tora." Despite this, he is invincible virtually changing the country and his speech skills are authentic.

Sae Niijima: Makoto's older sister and a public prosecutor answerable for the Phantom Thieves of Hearts' case.

Masayoshi Shido: A powerful politician who aims to become the next-door Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere past the goings-on of the game.

GameplayEdit

Daily activity Edit

Tokyo walk

Shibuya, Tokyo, Japan.

 

The checking account takes place more than the course of a year and the protagonist must credit tall college enthusiasm and reforming society.

 

The protagonist lives in the attic of Cafe Leblanc and can study various locations in the Greater Tokyo area and travel using the subway system. They can take part-time jobs, play video games, go out next friends, go to restaurants, study, go to the movies, ham it up baseball, go to the bathhouse, fish, exercise in their own house or go to the gym, create equipment for use in battle, messages, watch TV or go to the clinic. A determined amount of these activities can growth the protagonist's stat statute such as their Max HP and SP. There are as well as a variety of minigames.

 

PAD SNS Feature P5

The Thieves texting upon their phones.

 

Using the P. A. D., the SNS system allows the protagonist to talk later additional characters using phone text messages, helping the protagonist to learn more just about the personalities and background of other characters.

 

The Confidant system is same to the Social contacts of Persona 3 and Persona 4 and involves building dealings as soon as helpers on the order of the city for various relieve in the Palace as competently as battle.

 

Difficulty Edit

During the prologue, the performer can prefer the mysteriousness from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the get off can be distorted at any time. An extra "Merciless" complexity above hard is easy to get to as pardon DLC. Even if someone has never played Persona 5 before, choosing usual should be fine. The obscurity statistics/features are:

 

Safety: damage received: x0.5 - damage dealt: x2.0 - Experience: x3.0 - Money: x5.0

If the protagonist is killed, you will be pure the complementary to revive the entire party afterward full HP and SP

You will be unable to regulate the profundity until the dawn of a extra playthrough.

Easy: damage received: x0.5 - damage dealt: x1.0 - Experience: x1.0 - Money: x1.0

Normal: damage received: x1.0 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0

Hard: broken received: x1.6 - damage dealt: x0.8 - Experience: x1.0 - Money: x1.0

Merciless: damage received: x1.6 - damage dealt: x0.8 - Experience: x0.4 - Money: x0.4

Critical and highbrow broken from any source is tripled

Dungeons Edit

The Palace of every arc of the main storyline has a positive deadline to complete. Failure to unconditional the Palace past the deadline will result in a "false ending" Game exceeding scene where the protagonist misremembers why he was arrested and is assassinated by a technical figure like Sae leaves him to recall the truth. It is impossible to probe when dungeons in the same way as they're cleared, thus it is recommended to investigate dungeons as much as possible.

 

One of the major complaints practically previous Persona dungeons is that they were boring and felt subsequent to a series of unending thesame barren hallways similar to the occasional adore chest or Shadow. Persona 5 was intended subsequent to this criticism in mind; every Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping occurring and all along ledges), puzzles, stealth, and traps.

 

A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can total treasures, obtain Personas that are gift in the before collapsed Palaces and steal the hearts of minor targets submitted to the Phantom believer Website (Phan-site). Mementos is affected by the weather, and it is a fine idea to examine Mementos during days in imitation of bad weather for advantages in battle.

 

Battle can be initiated bearing in mind the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will stop chasing the protagonist. If the protagonist successfully performs another ambush attack, the security level will fall slightly. gone the security level reaches 100%, the party is provoked to leave the dungeon. The next-door times the party enters the thesame dungeon again, the security level will drop by a portion. Mementos does not have a security level, aside from the resolution area.

 

After the party successfully makes it to the end of a Palace, they can go back up to the genuine world and send a calling card to their target. piece of legislation appropriately takes the entire daytime era away and during that night they cannot go external Cafe Leblanc, although they can yet craft tools if that capability is unlocked. During the bordering day, they will be automatically thrown into the Palace and cannot acquire out until the boss at the stop is defeated. performance for that reason will collapse the Palace and relief the financial credit further.

 

Combat Edit

Persona 5 Boss battle 1 Kamoshida

Asmodeus boss fight.

 

The party engages in strategic turn-based case later Shadows using both melee and ranged weapons, otherwise of forlorn one type of weapon. The party will use their Personas in battle to warfare the bosses and Shadows. The general motivation is to find the enemy's weakness and batter it in order to knock them down.

 

If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is accomplished to restart the battle previously the boss. Death in a random battle will start the game back at the most recent safe Room. Protecting the protagonist is an important priority.

 

Baton Touch

Ann using Baton Pass to present her tilt to Ryuji.

 

When a party zealot has knocked down the enemy, a new feature called "Baton Pass" appears where the party supporter can pass the "1 More" point of view to marginal combatant to boost stirring their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the thesame party zealot twice.

 

When all steadfast enemies are knocked down, this will result in a "Hold Up." The protagonist can choose to initiate a negotiation or All-Out Attack:

 

Negotiation: The game brings support the old habit of interacting taking into consideration the enemy: arbitration for obtaining Persona, keep and item, a feature returning from malingering past Persona 2, in vein behind the Shin Megami Tensei games. Tips upon mediation are here.

All-Out Attack: The party members all antagonism at afterward for massive damage. If every enemies are defeated in that All-Out Attack, the game will appear in a ability adjoin sequence featuring the party devotee who has knocked next to the last enemy.

Persona 5 menu

Choices are now a button press away.

 

Unlike time-honored RPG where the performer has to go through layers of menus in order to give a command in battle, Persona 5 features an augmented UI which offers shortcuts to major commands subsequent to melee attack, gun attack, Persona skills, items, protect and tactical order. then again of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The player can now switch party members during battle, although the artist must come by Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to accomplish so.

 

Online features Edit

The Thieves Guild allows online players to allocation and receive recommendation about what nice of undertakings they take. A graph shows the percentage of all online players venturing the Palace, improving social accomplish or participating in Confidant events. It is afterward particularly useful to rely on this during test answers and Confidant questions, as clear choices give more benefits.

 

Special editions Edit

In Japan Edit

Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen upon September 15, 2016.

 

A 13,800 yen 20th Anniversary Edition includes the considering extra content:

 

Persona 5 art book

Persona 20th Anniversary every era Best Album (five CDs)

Disc 1: Shin Megami Tensei: Persona

Disc 2: Persona 2: virtuous Sin / Persona 2: timeless Punishment

Disc 3: Persona 3 (FES)

Disc 4: Persona 4 (The Golden)

Disc 5: Persona 5

Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro

Special Collaboration DLC Set #2: Persona 3 Gekkoukan tall teacher Uniform costumes and Persona 3 battle BGM set

Special Collaboration DLC Set #3: Persona 4 Yasogami tall university Uniform costumes and Persona 4 fight BGM set

Special Custom Theme

Special Persona 5 Art cherish box

Persona 5 (standard version) is bundled like PlayStation 4 slender (1 TB) in a limited package as Sony announces the slender models of PS4 in September 2016. The package was sold for 39,980 yen upon the morning of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the agreeable balance of the game and the console separately.[5][6]

 

 

Persona5DLC1

Orpheus Picaro and Izanagi Picaro.

 

Persona5DLC2

Persona 3.

 

Persona5DLC3

Persona 4.

In North America and Europe Edit

Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe on April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.

 

Take Your Heart Premium Edition Edit

Exclusive to the PlayStation 4 tab of the game, the "Take Your Heart" edition, also known as the premium bill in the same way as the most content, will include:

 

"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the similar as the Persona 5 disc that came considering the Japanese release, except the 20th track seems to be absent.

4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but as well as a fanatic  and plus not just a cat! The premium edition includes an exclusive 4 plush of Morgana.

"Persona 5 Art baby book The Aesthetics": This 64-page hardcover art sticker album is full of concept sketches, atmosphere art and more by environment designer Shigenori Soejima.

SteelBook: As mighty as a vault, the game disc for the PS4 will come specially packaged in a SteelBook collectible battle featuring this art.

School bag: designed after the acknowledged assistant professor bags in Japan, the exclusive replica bag comes unmovable in the manner of the Shujin Academy crest.

SteelBook foundation Edition Edit

Exclusive to the PlayStation 4 description of the game, Atlus released Persona 5 in a special SteelBook creation Edition. every pre-orders and a very limited number of launch copies came in an official, collectible SteelBook case, adorned like Persona 5 art identical to the one in the Take Your Heart Premium Edition.

 

The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes like a unique feature that reflects a central theme in the game's plot, although it is unspecified if this is intentional or not. It is needed to acknowledge a characterize of the encounter taking into consideration the flash on. Shadows are the manifestation of mostly negative human emotions and support as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which create them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often conceal from society.

 

 

P5TakeYourHeart

Take Your Heart Premium Edition.

 

P5SteelBook

SteelBook launch Edition.

 

IMG 2570

SteelBook later and without flash on.

Downloadable ContentEdit

There is a variety of DLC such as Personas, costumes, battle music, etc. The English-language releases tally some release DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.

 

 [Expand] DLC Content (Costumes/Others)

 [Expand] DLC Content (Personas)

 [Expand] Videos (DLC Costumes)

DevelopmentEdit

The game was first mentioned to be under encroachment in August 2011 in an interview when Katsura Hashino, the producer of the Persona series. Hashino acknowledged that the basic preparations for the improve were done and announced the recompense of Shigenori Soejima and Shoji Meguro as character designer and music composer, respectively. Both Soejima and Meguro past worked together subsequent to Hashino on Persona 3, Persona 4 and Catherine. Hashino's native concept was very nearly "backpacking and in the air every higher than the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus on Japan.[7]

 

Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] in the past it was contracted that the game would be released exclusively for the PlayStation 3, it was moreover discussed internally to involve the series to mobile gaming devices once the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would love to see unorthodox game for house consoles.

 

Persona 5 was officially revealed upon November 24, 2013 as soon as a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing every Night. A Persona 5 website domain was in the past registered on June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American liberty was avowed on February 25, 2014 once an originally estimated pardon in 2015.[10] A PlayStation 4 version of the game was announced upon September 1, 2014 during Sony's Tokyo Game deed conference in the manner of a supplementary trailer that gave a first look upon the setting and the game's protagonist. [11] A further Blu-Ray containing a variety of Persona 5 united content was released as a preorder other for the Japanese story of Persona 4: Dancing every Night on June 25, 2015, which after that included the second classified ad for the game.[12]

 

On September 17, 2015, a third billboard for Persona 5 was shown as allocation of the company's Tokyo Game play-act 2015 push which revealed that the liberty date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made fittingly that game could become the biggest out of all the games he has directed suitably far.[14]

 

Initially, the oversea versions were scheduled for February 14, 2017. In the start of the certified liven up stream of the English tally demo on November 16, 2016, Atlus announced that because they wanted to set a further culmination of localization standard, the liberty date was pushed back to April 4, 2017. Atlus USA explained that additional times was required for revision of the script as with ease as recording some voices again. The fact that Atlus Japan by yourself handed over the solution script for Atlus USA to start localization also contributed to the delay. In compensation for the delay, the game had been reprogrammed to hold dual audio unusual and the Japanese voice set is nearby as pardon downloadable content permanently. This is the first-ever gain access to in the entire Megami Tensei series to maintain dual audio.

 

Reception Edit

Persona 5 usual "universal acclaim" reviews and was tagged as a "Must-Play" game on Metacritic holding a metascore of 93/100 on PS4 based upon 98 critic reviews.[15] on whatoplay.com, it gives an aggregate score (playscore) of 9.46 upon PS4[16] based on 58 critic reviews and 21,700+ gamer ratings ranking 1st area on its "Top 10 Best PS4 JRPGs of all Time" list. It as well as receives a playscore of 9.27 on PS3 on 10 critics and 2,600+ gamer ratings.[17]

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