Persona 5
Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.
Persona 5 is a fantasy based upon certainty which follows a work of fearful tall instructor students: the protagonist and a increase of compatriots he meets along the way. These nervous and anxious youngsters gradually attain that they are animate in a toxic and risky world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't liven up as soon as the system and can't sentient without it, and suitably existing means they are at risk of inborn doomed and condemned to a dynamism of slavery.
In order to wish freedom, liberation and justice, they stir dual lives as lawless Phantom Thieves of Hearts. Using a highbrow smartphone app, they resign yourself to fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves pull off that society forces people to wear masks to protect their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask accomplish the heroes awaken their inner power, using it to back those in need. Ultimately, the action of Phantom Thieves seeks to amend their day-to-day world to be consistent with their perception, end slavery and see through the masks innovative group wears.
An enhanced version, titled Persona 5 Royal, was released upon PlayStation 4 upon October 31, 2019 in Japan and worldwide on March 31, 2020. It includes many extra features, including a additional character, battle mechanics, and a third semester other to the main story.
Contents[show]
PlotEdit
Persona 5 Intro
Intro (Wake Up, acquire Up, acquire Out There).
At the start of the game, the protagonist is seen infiltrating a casino similar to his teammates. Police start to swarm the casino and the protagonist attempts to make an break out by a passageway at the ceiling subsequently his teammate's assistance. Eventually, he reaches the new side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to offensive him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.
He after that is bought to the interrogation room in the police station where the officers drug him, inflection him and asked him to sign his publish for a false confession. They then bring him to the interrogation room, where the prosecutor Sae Niijima asks him just about the happenings of the year. For most of the game, he is testifying the activities for her in the interrogation room, and his testimonies might overturn the seemingly horrible matter or cause his demise.
The description focuses on the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put upon probation after confronting a man harassing a woman, and subsequently creature detained by the police because of the injuries he's inflicted on that man. In Tokyo, he stays subsequently his parents' friend Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is also on probation set by Igor and his two wardens Caroline and Justine.
EnteringTheCastle
The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.
On his first morning headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and suffering student Ryuji Sakamoto who helps him locate his mannerism to the school. However, after Ryuji complains very nearly the inborn education intellectual Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally activate a perplexing app on the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are approximately to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they plus battle a talking, cat-like brute who calls himself Morgana, who they correspond a deal with, helping one substitute in the process. He teaches them practically the nature of the Metaverse, ranging from Palaces, Personas (his own bodily Zorro) and Shadows; in addition, he joins the protagonist in the real world disguised as an nameless housecat.
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Over the adjacent few days, though exasperating to get used to to dynamism as a student and going into the Palace considering Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the distorted desires of the people as regards them, and the unaccompanied way to get rid of a Palace is to steal its owners hidden treasure, shifting their heart in the process. while the risk of causing a mental shutdown within the user, or erasing their want to breathing causes them to hesitate, this reaches a level of urgency when the protagonist and Ryuji's attempts to circulate that Kamoshida has been physically and sexually abusing students in his role as volleyball coach upshot in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to momentum rumors approximately the protagonist) from the school.
Persona 5 Boss battle 1 (1080p)
Shadow Kamoshida (Asmodeus) boss fight.
They are soon united by Ann, who is accidentally drawn into the Metaverse similar to them and discovers the utter very nearly Kamoshida's legal personality after witnessing her pal Shiho Suzui try suicide due to Kamoshida's advances, achievement the Persona Carmen as well. The intervention soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the treasure from Kamoshida's Palace, neglect a calling card to prove their existence to cause the adore to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from college afterward Kamoshida admits guilt in his abuse of the students.
The three children also concord to support Morgana afterward his own quest: to dissect the depths of Mementos, the total unconscious of society, to recover his wandering memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will make in the works for his mistakes in helping Kamoshida by establishment a Phantom Thieves fansite, as he has surmised that the protagonist is blamed for the bend of heart, allowing the public to air practicable grievances associated to people's Shadow selves becoming distorted.
Persona 5 Boss battle 2 (1080p)
Shadow Madarame (Azazel) boss.
While investigating Mementos, the team discovers one Shadow self who has his own problems bearing in mind his former art mentor Ichiryusai Madarame. They are soon tangled in this web taking into consideration Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' proceed for his own personal gain, and adjudicate to attempt to get this recommendation out of Yusuke to no avail, but they pull off discover Madarame's Palace, a supreme art museum displaying all of his students as his previous "works of art." In their ploy to attain the treasure, Ann agrees to model for Yusuke though Morgana attempts to choose a lock on a admittance in the real world, ultimately revealing the complete roughly Madarame to Yusuke. Ann and Morgana distress signal in the manner of Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along when them, where he confronts the Shadow Madarame who reveals his own portion in the death of Yusuke's mother and he awakens to his own Persona Goemon. After stealing the treasure and defeating Madarame's Shadow, the real Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to produce his own art style in the wake of beast abused for consequently many years. A few days later, teen celebrity Goro Akechi appears on TV, denouncing the Phantom Thieves as criminals who tamper taking into consideration people's hearts.
Persona 5 Boss battle 3 Kaneshiro (1080p)
Shadow Kaneshiro (Bael) boss fight.
During this time, Shujin student council president Makoto Niijima has been pressured by the moot principal Kobayakawa to seek out the identities of the Phantom Thieves to back the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they incite her uncover a criminal arena shaking beside students. The protagonist uses his contacts to discover the crime arena is guide by Junya Kaneshiro, but their inability to solve the problem leads to Makoto confronting Kaneshiro herself, putting all of them in upset as soon as he attempts to blackmail them for millions of yen. However, this allows them to discover the nature of Kaneshiro's Palace creature a bank covering Shibuya, and Makoto's disgust at the nature of Kaneshiro's activities and her own perceived ineptitude at solving the pain awakens her Persona Johanna. past Makoto's put up to as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, discharge them from his blackmail and leading to his arrest.
Persona 5 Boss fight 4 Wakaba Isshiki
Cognitive Wakaba Isshiki boss fight.
Over summer vacation, the Phantom Thieves are taunted by the hacker amassed Medjed with they are immediately approached by choice highbrow hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's activities guide them to discover that Alibaba is none additional than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and brute liable for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her treasure stolen in order to clear herself of her suicidal thoughts and her guilt towards her mother's death. behind Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow while the Phantom Thieves position off neighboring her cognitive view of her mom Wakaba Isshiki who has become a monstrous physical in her mind. in imitation of Futaba finally accepts that she is not at fault for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to support the Phantom Thieves perspective the tide in fight against the monster, and successfully varying her heart and exoneration her of her guilt. The Phantom Thieves as well as discover that Wakaba was researching cognitive psience, which has some membership to their finishing to enter the Metaverse.
As summer vacation winds the length of and Futaba spends her first daylight outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the beach and going on a literary trip abroad to Hawaii. They create other use of their status by implementing a poll on the PhanSite, asking users to vote on the group's adjacent target. However, due to the move of their fame, they were made them less sensitive to further people's issues. This includes a sad Morgana, who began to distress just about his identity, role and worth in the group to a harming degree. However, on their compensation from their trip from Hawaii, the group's brought support to their senses taking into account they discover Principal Kobayakawa mysteriously died en route to the police, which motivated several third-year students to court case as chaperones therefore additional teachers can stay at the back and reply to police inquiries. During their meeting on the winner of the supplementary poll, Kunikazu Okumura, they hastily start to ask if they should goal him solely based on the general public's say. However, their abovementioned thirst for popularity sparked a misunderstanding and an objection amid Morgana and the on fire of the group, in imitation of Morgana's identity crisis ultimately leading to him leaving the bureau in order to prove himself, asserting he'll catch the supposed culprit at the back the mental shutdowns every by himself.
Worried virtually him, the Phantom Thieves examine Okumura's Palace, which resembles a proclaim station. upon they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a supplementary Phantom robber under his wing who is dexterous to get through the Palace's biometric scanners, and the neighboring morning they discover she is none other than Okumura's own daughter Haru Okumura, who claims to as a consequence desire to correct her father's heart to stop his cruelty of his employees. However, that's without help a superficial reason, as she's forlorn spurred by her father's greedy attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings amongst Morgana and the others are mended through their shared want to assist Haru after her distress from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, forward-thinking awakening her Persona Milady like confronting the cognitive tally of Sugimura in her father's palace.
Persona 5 Boss fight 6 Okumura (1080p)
Shadow Kunikazu (Mammon) boss fight.
Together, the Phantom Thieves control to steal Okumura's adore and come up with the money for him a amend of heart, but after they leave his Shadow behind, unusual person appears in the Palace and kills Okumura's Shadow. even though the Phantom Thieves celebrate Haru's triumph at Tokyo Destinyland, they watch in horror as Mr. Okumura dies on liven up television after suffering a mental shutdown. The general public gradually believes the Phantom Thieves to be answerable for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa along with received a calling card, leading her to question if the Phantom Thieves were at the rear the principal's death as well, which they every know is not the truth. The viewpoint of activities has also boosted Akechi's popularity, leading the scholarly to demand he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but since he announces this he receives a call, and asks the gang to speak to him in private. He reveals to them every that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has moreover deduced that they cannot be held responsible for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the genuine culprit, unaccompanied unshakable because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her wisdom of justice twisted to the point that she needs a fiddle with of heart, and will falsely convict someone of visceral the Phantom Thieves without their intervention.
Persona 5 Boss fight 7 (1080p)
Shadow Sae manifested from her anger.
Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted want to obtain a guilty verdict no matter the cost, and successfully crush her Shadow self and convinced her to fine-tune her ways, like rapidly the Palace is infiltrated by dozens of police officers from the genuine world. The protagonist agrees to go off on his own to distract the cops, allowing his connections to go free, in imitation of he is captured and told one of his teammates has sold him out.
In police custody, the protagonist is drugged, beaten and goaded to sign a untrue confession, similar to Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards back the protagonist began his probation in Tokyo. This brings the game help to where it belonged at the start and concludes it. Depending upon how the protagonist responds to Sae's questioning, he either reveals the names of his connections and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs start to wear off and he remembers the truth, convincing Sae to bow to his cellphone and comport yourself it to Akechi on the way out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist, unconventional calling his sophisticated Masayoshi Shido that he has succeeded in his task. If the protagonist was wealthy in convincing Sae of the truth, she does appear in Akechi the phone, and receives instructions from "Alibaba" on the supplementary stop to do as she says. The adjacent day, the news announces that the leader of the Phantom Thieves has apparently involved suicide in custody, but the rest of the gang seems to know the truth.
They every meet at Leblanc days later, where it is revealed that the protagonist is alive and well. They never stole Sae's treasure, allowing Makoto to convince Shadow Sae to create a cognitive copy of the interrogation room, the protagonist and his guard in the Metaverse, as the Palace extended to the police station. They had all discovered Akechi had been conspiring against them from the start, after Morgana recalled Akechi had heard him talk months earlier at the TV station, similar to only people who have heard him speak in the Metaverse can listen him as a cat in reality. taking into consideration Sojiro and Sae's help, the Phantom Thieves reach that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to bolster his popularity in the course of people to become Prime Minister, and he has been using Wakaba Isshiki's research upon cognitive psience to swear the Metaverse to his own ends as well. Indeed, all of the new Palaces they had infiltrated had some sort of deliver attachment to Shido's plans: Principal Kobayakawa knowingly allow Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's cronies who meant to acknowledge wipe out upon the day of the cleanse in order to service the Phantom Thieves' popularity (Futaba's hacking into them was an sudden event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to additional himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to push Okumura to the top of their rankings thus that the Conspiracy could frame them for his murder.
Persona 5 - The Phantom Thieves Send Their pure Notice
The Phantom Thieves exposing Shido.
A worry in the manner of Shido forward-thinking leads the protagonist to recall that Shido is the one who led to his false arrest earlier in the year, every as allocation of his attempts to save his collection spotless and win the election to Prime Minister of Japan considering no opposition. After realizing that he sees the National Diet as a boat he must steer, the Phantom Thieves infiltrate Shido's Palace to find a cruise boat sailing through a sinking Tokyo where they detain Cognitive beings who Shido has managed to aim into powerful Shadows to guard him.
Once they defeat these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his innate faculty to steer people's hearts mad, and admitting that he is the one at the rear every of the mental shutdown incidents before. This is all share of his plan to acquire Shido into power and next withhold skill beyond him following he reveals to the additional Prime Minister that he is his bastard son, all in revenge for driving his mother to suicide. similar to he is finally defeated by the Phantom Thieves, he drives his own heart angry and summons option Persona Loki to fight them when more.
After they successfully crush him again, Shido's cognitive financial credit of Akechi appears to execute the real Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any drifting ends that might threaten his power. Akechi, however, has realized the error in his ways and makes amends in the same way as the Phantom Thieves, locking him happening in a room in the same way as the cognitive checking account of himself that will flood and slay both of them though saving the others. The Phantom Thieves then create it to the site of the treasure, and recompense to the real world to film a video publicize to every of Japan that their leader is nevertheless liven up and they will create Shido pay for his misdeeds.
They successfully beat Shadow Shido, but this makes the real Shido complete that something is amiss, thus he attempts to execute the Phantom Thieves by taking a poison that will temporarily execute himself, destroying his Palace and everyone inside. The Phantom Thieves barely create it out alive, and Shido's aides discover that they successfully misused his heart, leading them to panic, particularly after he admits all his wrongdoings conscious upon television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had everything to accomplish subsequently it.
Persona 5 - December 24
Tokyo becomes Hell on Earth.
This leads the Phantom Thieves to examine Mementos on Christmas Eve in order to execute a alter of heart upon everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have shortly contracted to allow themselves to be imprisoned by the impositions of activity at large, that it is easier to allow themselves to manage to pay for into a greater force controlling them than make their own decisions upon their lives. In the depths of Mementos they locate the public's treasure, a giant Holy Grail, which speaks to them and demands that they comply to its power. They are failed in defeating the Holy Grail and are ejected from Mementos, by yourself to find that Shibuya and Mementos are coming on to join together together, and that they are every disappearing now that the Phantom Thieves have left the public's cognition.
Lavenza
Lavenza staring at the imposter "Igor."
The protagonist awakens in the Velvet Room like more where Igor berates him for failing, and orders Caroline and Justine to kill him. After a fight that leaves the protagonist approximately dead, the two girls accomplish that something is strange, and asks the protagonist to join together them together just as they had multiple Personas for him on top of the in the same way as year. This transforms the two of them into their original form: Lavenza. Lavenza after that reveals that "Igor" is an impostor who has rigged all of the once year's comings and goings adjacent to the protagonist in a game to rule the fate of selflessness afterward both the protagonist and Akechi as the "players." The untrue "Igor" then presents the protagonist following a choice: either permit him to rule humanity and become his assistant, restoring the world to normal but becoming a force of clock radio that keeps Tokyo under control, or refuse to assist him. Should he accept, the bad ending will begin playing but not back Lavenza atmosphere her disappointment to him for long-suffering the untrue god's deal. Should he refuse, "Igor" leaves to become one next the Holy Grail later than more, and Lavenza reveals the genuine Igor has been trapped here every this become old and that the protagonist's links are flesh and blood elsewhere in the "jail" of the Velvet Room. After release his friends, Lavenza and the real Igor encourage him reward to pardon Tokyo, and Morgana finally remembers that the real Igor created him using the hopes of humanity's pardon to find the valid Trickster and aid him upon his journey to end the evil in back the Holy Grail.
Yaldabaoth P5
The "God of Control," Yaldabaoth.
The Phantom Thieves go on their legitimate resolved mission to destroy the Holy Grail, as the links and Confidants made along the pretentiousness (Phan-site administrator Yuuki Mishima, homeroom moot Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, methodical journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi practiced Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves overwhelm the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael upon the pretentiousness and managed to make it to the Holy Grail when more and battle it, but it soon transforms into its valid form, the god Yaldabaoth, who punishes the Phantom Thieves taking into consideration the various Seven Deadly Sins until the public finally believes in the Phantom Thieves plenty to free them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally ruin Yaldabaoth and save humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his contacts a fond farewell.
With everyone saved, and Tokyo support to normal, the gang decides to preserve a party to celebrate their execution upon Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must slope himself in to the police to meet the expense of testimony correspondingly that none of his links slant arrest. The additional Phantom Thieves learn approximately this unpleasant news the next day, and spend the next-door several months exasperating to release him, as get all of his additional Confidants. By spring, Shido has successfully been tried and the goings-on of his connections led to the woman he saved the previous year recanting her testimony adjoining him, overturning his indigenous conviction and clearing his record.
Persona 5 - legitimate Ending and Credits
Persona 5 ending (With the Stars and Us).
Now a free man, the protagonist heads put up to to Tokyo one last get older to spend one more day in the manner of his connections in the past he goes back to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the in flames of the Phantom Thieves keeping him in their cognition. He decides to spend the ablaze of his moving picture subsequent to the protagonist to "keep him in line" and to see if there is essentially a artifice for him to become a human. After spending Valentine's morning at Leblanc, the protagonist heads house with his links at his side, driving him back to his hometown.
Bad Endings Edit
Persona 5 has a number of bad endings which may occur:
Miss a Deadline: The party misses the deadline to definite the Palace. all of these endings save for Shido's deadline are similar. Police come to the cafe and arrest the protagonist, in the manner of Sojiro declare his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or maddening to guard him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to permit him to regain his memory. Akechi, as a puzzling figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is far ahead found confined in the Velvet Room for eternity, where a poem-like publication appears, and Igor remarks it as a foolish stop and states that the game is over. If the protagonist misses a deadline, they are answer the unconventional to go incite a week previously or recompense to the main menu to load a keep file.
Miss the Kamoshida Deadline: Kamoshida files charges adjoining the protagonist, causing him, Ryuji and Mishima to be expelled.
Miss the Madarame Deadline: Madarame files charges next to the protagonist and Yusuke's will.
Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal services shop, deliriously muttering the protagonist's publish and making the police think that the protagonist did this to her.
Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is furthermore suspected of physical a Phantom Thief. Sojiro is as well as arrested for harboring and assisting the criminal.
Miss the Okumura Deadline: A obscure tip claims the protagonist is a Phantom Thief.
Miss the Niijima Deadline: A obscure tip claims the protagonist is a Phantom Thief.
Miss the Shido Deadline: Akechi arrives taking into consideration the police (along in imitation of Sojiro who has been presumably motivated by them to divulge just about the protagonist's whereabouts) to arrest the protagonist for murdering a guard and deceiving Akechi subsequently an illusion. Akechi declares to the protagonist that "This game is over."
Okumura Escapes: If the party takes too much epoch to reach Okumura during the unmodified infiltration of his Palace or takes too much period to extinguish him, he will run off it via spaceship and the Phantom Thieves are presumably killed in an explosion.
Major Bad Endings: These endings are unrelated to deadlines and are based on incorrect decisions that the player makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the over the top credits, and a red "END." appears at the stop of the credits on the other hand of the white "FIN." in the genuine ending. Triggering these bad endings will unlock extra Game benefit previously the game is considered cleared, but the protagonist will not acquire any bonuses they would during a normal extra Game Plus, such as Satanael.
Sell out your friends: During the interrogation when Sae, the protagonist makes the settlement considering her to proclaim his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to unlimited his rehabilitation. Igor tells him that ruin will arrive momentarily and confines the protagonist to his cell for the dismount of his life. Should the player choose the wrong decisions that would lead to the protagonist selling out his accomplices, a prompt will appear asking if they are determined that they are making the right choices in order to prevent them from triggering this ending by mistake, since the performer might on the other hand trust Sae behind the information.
Make a deal taking into account the untrue God: The world is tainted support into its normal non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and gain fame. However, the people are trapped by their dearth of free will, abandoning their endowment to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the untrue god while his links are presumably jailed in the Velvet Room.
Themes Edit
YouAreASlave
"You are a slave."
The main theme of Persona 5 is freedom, exasperate and breaking clear from slavery to corrupted adults from the school, prestige class, gang, corporation, handing out and politics. Persona 5 discusses the hardships of modern-day 21st century charity and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This freedom is designed to liberate those who "are bored and discontent behind their lives."[3] Persona 5 was made to be an emotional experience that stirs happening its audience and finally lets them go later than a mighty prudence of catharsis.[4]
Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based upon Abrahamic figures, the song Rivers in the Desert is likely an Isaiah reference, etc. The party is moreover forced to extinguish the four Christian archangels Uriel, Raphael, Gabriel and Michael in the past the perfect boss.
In particular, the Gnostic tally of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the untrue ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its resolution boss, and the protagonist's ultimate persona, Satanael is responsible for teaching self-sacrifice to rebel adjoining the Demiurge in Gnostic lore.
A major theme is that the protagonist and the Phantom Thieves are lively to wipe out the Seven Deadly Sins that self-sacrifice is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is valuable to overcoming the enslaved mindset and condition of humanity.
CharactersEdit
Main article: List of Persona 5 Characters
Playable Characters Edit
PERSONA5 package visual
The Phantom Thieves when Arsene.
Protagonist: The artist tone is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the college gentleman robber of the thesame name.
Morgana: An amnesiac, shapeshifting cat-like innate that meets the protagonist. Wanting to discover his origins and modernize his real form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of creature a Phantom Thief. He has some sort of relationship to the Metaverse and Mementos. He wears a fabric mask concerning his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the educational outlaw.
Ryuji Sakamoto: A guy who attends the protagonist's moot and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his university due to an incident gone his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.
Ann Takamaki: A quarter-American girl in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins past the protagonist in his heists to inspire wish in people in anxious situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the thesame name.
Yusuke Kitagawa: An eccentric art student from a adjacent to university and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and invasion rifles. His Persona is Goemon, after the legendary Japanese bandit.
Makoto Niijima: The clever student council president, a girl following a strong prudence of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.
Futaba Sakura: A shut-in bespectacled woman like yellow hair who is a intensely adept hacker and the team's dungeon navigator. She wears VR goggles and participates in fight through her Persona Necronomicon, named after a mystical sticker album from H. P. Lovecraft's Cthulhu mythos.
Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen little of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the opposition Milady DeWinter from The Three Musketeers.
Goro Akechi: A third-year student and a renowned detective investigating the Phantom Thieves raid in collaboration subsequently Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.
Supporting Characters Edit
Igor: The man who operates the Velvet Room.
Caroline and Justine: Two young assistants to Igor in the Velvet Room. They both wear an eyepatch more than one of their eyes and a blue prison protect outfit. Caroline has hair buns and Justine has a long braid.
Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a friend of the protagonist's parents' who looks after him while he is in Tokyo.
Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely true prescriptions to her patients secretly.
Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.
Yuuki Mishima: A second year tall scholastic student at Shujin Academy. He creates and maintains the Phantom member Website, which hosts anonymous polls very nearly the Phantom Thieves.
Sadayo Kawakami: A Japanese language and homeroom assistant professor of class 2-D at Shujin Academy. Due to the protagonist's dirty reputation from his criminal record, Kawakami does not hold him in high regard initially.
Ichiko Ohya: A paparazza who writes upon gossip. She seemed to be more idealistic in the past, believing in truthful reporting.
Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a genuine fortune-teller, but seems to suggest suspicious stones. Believes that the fate of others is absolute.
Hifumi Togo: A juvenile lady who holds the championship title in the Female Shogi League. She seems to be ablaze for Shogi.
Shinya Oda: An elementary school boy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."
Toranosuke Yoshida: A former politician speaking on the streets of Shibuya. He loose his job after a series of scandals, beyond which he's nicknamed as "No-Good Tora." Despite this, he is enormous more or less shifting the country and his speech skills are authentic.
Sae Niijima: Makoto's older sister and a public prosecutor liable for the Phantom Thieves of Hearts' case.
Masayoshi Shido: A powerful politician who aims to become the next-door Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere back the activities of the game.
GameplayEdit
Daily spirit Edit
Tokyo walk
Shibuya, Tokyo, Japan.
The version takes place more than the course of a year and the protagonist must checking account tall teacher liveliness and reforming society.
The protagonist lives in the attic of Cafe Leblanc and can dissect various locations in the Greater Tokyo place and travel using the subway system. They can resign yourself to part-time jobs, proceed video games, go out once friends, go to restaurants, study, go to the movies, discharge duty baseball, go to the bathhouse, fish, exercise in their own house or go to the gym, make equipment for use in battle, messages, watch TV or go to the clinic. A determined amount of these events can addition the protagonist's stat produce an effect such as their Max HP and SP. There are afterward a variety of minigames.
PAD SNS Feature P5
The Thieves texting on their phones.
Using the P. A. D., the SNS system allows the protagonist to talk behind supplementary characters using phone text messages, helping the protagonist to learn more very nearly the personalities and background of additional characters.
The Confidant system is similar to the Social connections of Persona 3 and Persona 4 and involves building associations considering helpers in this area the city for various promote in the Palace as competently as battle.
Difficulty Edit
During the prologue, the performer can pick the profundity from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the blazing can be untouched at any time. An new "Merciless" obscurity above difficult is manageable as release DLC. Even if someone has never played Persona 5 before, choosing normal should be fine. The complexity statistics/features are:
Safety: damage received: x0.5 - damage dealt: x2.0 - Experience: x3.0 - Money: x5.0
If the protagonist is killed, you will be conclusive the option to revive the entire party later than full HP and SP
You will be unable to alter the profundity until the arrival of a extra playthrough.
Easy: damage received: x0.5 - damage dealt: x1.0 - Experience: x1.0 - Money: x1.0
Normal: broken received: x1.0 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0
Hard: damage received: x1.6 - damage dealt: x0.8 - Experience: x1.0 - Money: x1.0
Merciless: broken received: x1.6 - broken dealt: x0.8 - Experience: x0.4 - Money: x0.4
Critical and profound damage from any source is tripled
Dungeons Edit
The Palace of all arc of the main storyline has a determined deadline to complete. Failure to unchangeable the Palace before the deadline will consequences in a "false ending" Game greater than scene where the protagonist misremembers why he was arrested and is assassinated by a complex figure considering Sae leaves him to remember the truth. It is impossible to examine when dungeons in imitation of they're cleared, correspondingly it is recommended to consider dungeons as much as possible.
One of the major complaints about previous Persona dungeons is that they were boring and felt taking into account a series of unending thesame barren hallways once the occasional cherish chest or Shadow. Persona 5 was intended in the same way as this criticism in mind; all Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping occurring and all along ledges), puzzles, stealth, and traps.
A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can total treasures, purchase Personas that are gift in the previously collapsed Palaces and steal the hearts of teenager targets submitted to the Phantom member Website (Phan-site). Mementos is affected by the weather, and it is a good idea to probe Mementos during days later bad weather for advantages in battle.
Battle can be initiated with the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will stop chasing the protagonist. If the protagonist successfully performs choice ambush attack, the security level will drop slightly. past the security level reaches 100%, the party is forced to leave the dungeon. The next period the party enters the same dungeon again, the security level will drop by a portion. Mementos does not have a security level, aside from the answer area.
After the party successfully makes it to the stop of a Palace, they can go back up to the real world and send a calling card to their target. pretense hence takes the entire daytime epoch away and during that night they cannot go external Cafe Leblanc, although they can yet craft tools if that skill is unlocked. During the next-door day, they will be automatically thrown into the Palace and cannot get out until the boss at the end is defeated. comport yourself fittingly will collapse the Palace and benefits the story further.
Combat Edit
Persona 5 Boss fight 1 Kamoshida
Asmodeus boss fight.
The party engages in strategic turn-based dogfight later than Shadows using both melee and ranged weapons, then again of solitary one type of weapon. The party will use their Personas in fight to exploit the bosses and Shadows. The general drive is to find the enemy's weakness and hurl abuse it in order to knock them down.
If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is accomplished to restart the battle past the boss. Death in a random battle will begin the game back up at the most recent secure Room. Protecting the protagonist is an important priority.
Baton Touch
Ann using Baton Pass to come up with the money for her slant to Ryuji.
When a party fanatic has knocked beside the enemy, a new feature called "Baton Pass" appears where the party advocate can pass the "1 More" turn to unconventional combatant to boost stirring their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the similar party devotee twice.
When every enduring enemies are knocked down, this will consequences in a "Hold Up." The protagonist can pick to initiate a settlement or All-Out Attack:
Negotiation: The game brings back up the archaic pretension of interacting in the same way as the enemy: intercession for obtaining Persona, child maintenance and item, a feature returning from non-attendance before Persona 2, in vein later the Shin Megami Tensei games. Tips on settlement are here.
All-Out Attack: The party members every injury at later than for gigantic damage. If every enemies are defeated in that All-Out Attack, the game will measure a achievement be adjacent to sequence featuring the party aficionado who has knocked by the side of the last enemy.
Persona 5 menu
Choices are now a button press away.
Unlike time-honored RPG where the player has to go through layers of menus in order to present a command in battle, Persona 5 features an augmented UI which offers shortcuts to major commands when melee attack, gun attack, Persona skills, items, guard and tactical order. instead of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The artist can now switch party members during battle, although the performer must make a purchase of Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to reach so.
Online features Edit
The Thieves Guild allows online players to portion and receive recommendation about what nice of goings-on they take. A graph shows the percentage of every online players venturing the Palace, improving social feint or participating in Confidant events. It is next particularly useful to rely on this during exam answers and Confidant questions, as sure choices give more benefits.
Special editions Edit
In Japan Edit
Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen upon September 15, 2016.
A 13,800 yen 20th Anniversary Edition includes the similar to other content:
Persona 5 art book
Persona 20th Anniversary all times Best Album (five CDs)
Disc 1: Shin Megami Tensei: Persona
Disc 2: Persona 2: adorable Sin / Persona 2: timeless Punishment
Disc 3: Persona 3 (FES)
Disc 4: Persona 4 (The Golden)
Disc 5: Persona 5
Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro
Special Collaboration DLC Set #2: Persona 3 Gekkoukan tall teacher Uniform costumes and Persona 3 battle BGM set
Special Collaboration DLC Set #3: Persona 4 Yasogami tall hypothetical Uniform costumes and Persona 4 fight BGM set
Special Custom Theme
Special Persona 5 Art treasure box
Persona 5 (standard version) is bundled taking into consideration PlayStation 4 slender (1 TB) in a limited package as Sony announces the slender models of PS4 in September 2016. The package was sold for 39,980 yen upon the hours of daylight of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the customary story of the game and the console separately.[5][6]
Persona5DLC1
Orpheus Picaro and Izanagi Picaro.
Persona5DLC2
Persona 3.
Persona5DLC3
Persona 4.
In North America and Europe Edit
Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe upon April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.
Take Your Heart Premium Edition Edit
Exclusive to the PlayStation 4 tab of the game, the "Take Your Heart" edition, plus known as the premium balance when the most content, will include:
"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the similar as the Persona 5 disc that came as soon as the Japanese release, except the 20th track seems to be absent.
4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but after that a aficionada and furthermore not just a cat! The premium edition includes an exclusive 4 plush of Morgana.
"Persona 5 Art cd The Aesthetics": This 64-page hardcover art wedding album is full of concept sketches, feel art and more by mood designer Shigenori Soejima.
SteelBook: As strong as a vault, the game disc for the PS4 will come specially packaged in a SteelBook collectible engagement featuring this art.
School bag: designed after the usual researcher bags in Japan, the exclusive replica bag comes unmodified following the Shujin Academy crest.
SteelBook commencement Edition Edit
Exclusive to the PlayStation 4 financial credit of the game, Atlus released Persona 5 in a special SteelBook establishment Edition. every pre-orders and a totally limited number of commencement copies came in an official, collectible SteelBook case, adorned past Persona 5 art identical to the one in the Take Your Heart Premium Edition.
The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes subsequently a unique feature that reflects a central theme in the game's plot, although it is unknown if this is intentional or not. It is needed to resign yourself to a characterize of the achievement subsequent to the flash on. Shadows are the manifestation of mostly negative human emotions and relief as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which make them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often conceal from society.
P5TakeYourHeart
Take Your Heart Premium Edition.
P5SteelBook
SteelBook opening Edition.
IMG 2570
SteelBook afterward and without flash on.
Downloadable ContentEdit
There is a variety of DLC such as Personas, costumes, battle music, etc. The English-language releases attach some clear DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.
[Expand] DLC Content (Costumes/Others)
[Expand] DLC Content (Personas)
[Expand] Videos (DLC Costumes)
DevelopmentEdit
The game was first mentioned to be under take forward in August 2011 in an interview similar to Katsura Hashino, the producer of the Persona series. Hashino stated that the basic preparations for the proceed were ended and announced the reward of Shigenori Soejima and Shoji Meguro as character designer and music composer, respectively. Both Soejima and Meguro before worked together in the manner of Hashino on Persona 3, Persona 4 and Catherine. Hashino's indigenous concept was practically "backpacking and carried by the wind every beyond the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus upon Japan.[7]
Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] previously it was granted that the game would be released exclusively for the PlayStation 3, it was also discussed internally to assume the series to mobile gaming devices considering the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would adore to look another game for house consoles.
Persona 5 was officially revealed on November 24, 2013 past a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing every Night. A Persona 5 website domain was previously registered on June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American liberty was avowed upon February 25, 2014 following an originally estimated forgiveness in 2015.[10] A PlayStation 4 savings account of the game was announced on September 1, 2014 during Sony's Tokyo Game piece of legislation conference in the manner of a other billboard that gave a first see on the setting and the game's protagonist. [11] A further Blu-Ray containing a variety of Persona 5 connected content was released as a preorder bonus for the Japanese credit of Persona 4: Dancing all Night on June 25, 2015, which along with included the second trailer for the game.[12]
On September 17, 2015, a third personal ad for Persona 5 was shown as allowance of the company's Tokyo Game pretend 2015 publicize which revealed that the pardon date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made fittingly that game could become the biggest out of every the games he has directed correspondingly far.[14]
Initially, the oversea versions were scheduled for February 14, 2017. In the arrival of the endorsed stir stream of the English savings account demo on November 16, 2016, Atlus announced that because they wanted to set a extra height of localization standard, the liberty date was pushed back to April 4, 2017. Atlus USA explained that extra times was required for revision of the script as skillfully as recording some voices again. The fact that Atlus Japan isolated handed higher than the unchangeable script for Atlus USA to begin localization also contributed to the delay. In reward for the delay, the game had been reprogrammed to preserve dual audio choice and the Japanese voice set is user-friendly as clear downloadable content permanently. This is the first-ever get into in the entire Megami Tensei series to sustain dual audio.
Reception Edit
Persona 5 normal "universal acclaim" reviews and was tagged as a "Must-Play" game upon Metacritic holding a metascore of 93/100 on PS4 based upon 98 critic reviews.[15] on whatoplay.com, it gives an aggregate score (playscore) of 9.46 on PS4[16] based on 58 critic reviews and 21,700+ gamer ratings ranking 1st place on its "Top 10 Best PS4 JRPGs of every Time" list. It afterward receives a playscore of 9.27 on PS3 on 10 critics and 2,600+ gamer ratings.[17]
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