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The Last Of Us Xbox One

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players rule Joel, a smuggler tasked following escorting a pubescent girl, Ellie, across a post-apocalyptic joined States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures poisoned by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, stirring to eight players engage in compliant and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the liberty of Naughty Dog's previous game, Uncharted 2: accompanied by Thieves. For the first era in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception, the additional half developed The Last of Us. The connection surrounded by Joel and Ellie became the focus, once every other elements developed vis--vis it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and commotion capture, and assisted creative director Neil Druckmann like the expand of the characters and story. The original score was composed and performed by Gustavo Santaolalla.

 

Following its advertisement in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it standard essential acclaim, subsequently praise directed at its narrative, gameplay, visuals, sound design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling beyond 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including combined Game of the Year awards from several gaming publications, critics, and game praise ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the rear adds a single-player disconcert once Ellie and her best friend Riley. A sequel, The Last of Us allocation II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure relic horror game played from a third-person perspective.[1] The performer traverses across post-apocalyptic environments such as towns, buildings, reforest and sewers to service the story. The artist can use firearms, improvised weapons, and stealth to defend neighboring unfriendly humans and cannibalistic creatures polluted by a mutated strain of the Cordyceps fungus. For most of the game, the player takes govern of Joel, a man tasked considering escorting a teen girl, Ellie, across the associated States.[2] The artist along with controls Ellie throughout the game's winter segment.[3]

 

In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artiste is practiced to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or injury enemies.[4] The artiste can restore weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting readiness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The artist mood is crouching, in imitation of his companion nearby. Enemies lurk in the distance, once a white outline alerting players of their location.

Listen Mode allows players to discover the point of enemies and characters by displaying their outline through walls, achieved through a heightened wisdom of hearing and spatial awareness.[6]

Though the artiste can raid enemies directly, they can as a consequence use stealth to violent behavior undetected or sneak by them. "Listen Mode" allows the artist to locate enemies through a heightened wisdom of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the in action cover system, the performer can crouch behind obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation with the characters.[8] The player can solve easy puzzles, such as using in limbo pallets to have emotional impact Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to reach far along areas. version collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an exaggerated sharpness system by which bitter human enemies react to combat. If enemies discover the player, they may take on cover or call for assistance, and can take on advantage of the artist similar to they are distracted, out of ammunition, or in a fight. performer companions, such as Ellie, can back in dogfight by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to injury enemies.[10]

 

Multiplayer

The online multiplayer allows stirring to eight players to engage in competitive gameplay in recreations of fused single-player settings. The game features three multiplayer game types: Supply conflict and Survivors are both team deathmatches, like the latter excluding the execution to respawn;[11] Interrogation features teams investigating the location of the foe team's lockbox, and the first to occupy such lockbox wins.[12] In all mode, players pick a factionHunters (a outfit of bitter survivors) or Fireflies (a lawless militia group)and save their clan enliven by collecting supplies during matches. Each say yes is equal to one day; by steadfast twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artist parts that can be converted to supplies; supplies can with be scavenged from enemies' bodies. Players are accomplished to carry more equipment by earning points as their clan's supplies grow. Players can border the game to their Facebook account, which alters clan members' names and faces to match the players' Facebook friends.[14] Players have the realization to customize their characters like hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 relation of the game were shut alongside on September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into harsh creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the rebellion gone his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors conscious in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler subsequent to his partner in crime Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt the length of Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. before Tess kills him, Robert reveals that he traded the cache bearing in mind the Fireflies, a radical militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in recompense for smuggling a young person girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts state house outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an warfare later than a organization patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was poisoned three weeks earlier and that her immunity may guide to a cure. The trio make their quirk to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an dirty and, believing in Ellie's importance, sacrifices herself against pursuing soldiers correspondingly Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the wish that he can find the enduring Fireflies. once the put up to of tally (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a keen vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally in the same way as two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they run off the city, Sam is bitten by an dirty but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and suddenly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified concurrence close a hydroelectric dam taking into consideration his wife Maria (Ashley Scott). Joel decides to leave Ellie subsequently Tommy, but after she confronts him more or less Sarah, he decides to allow her stay with him. Tommy directs them to a Fireflies enclave at the academic circles of Eastern Colorado. They locate the college circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is extremely offended while escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers friendly to trade medicine for food; despite initially appearing friendly and cooperative, David turns unfriendly after revealing the university bandits were allocation of his group. Ellie manages to guide David's activity away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a afire restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks all along crying; Joel comforts her past they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after regarding drowning, since they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is living thing prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must surgically remove the mixed part of Ellie's brain, which will execute her. Unwilling to allow Ellie die, Joel battles his mannerism to the enthusiastic room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the drive out of the city, like Ellie wakes up, Joel claims that the Fireflies had found many extra immune people but were unable to create a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his savings account very nearly the Fireflies is true.[17]

 

Development

Main article: onslaught of The Last of Us

A 35-year-old man later rapid brown hair, laughing and looking at something to the right of the camera.

A 35-year-old man next curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led further as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, in the same way as the freedom of Uncharted 2: in the course of Thieves. For the first become old in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception (2011), the supplementary began play upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team liable for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to combine the gameplay of Ico (2001) in a description set during a zombie apocalypse, taking into consideration that of George A. Romero's Night of the lively Dead (1968), afterward a guide character thesame to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked bearing in mind protecting a teenage girl; however, due to the lead character's heart condition, players would often tolerate run of the teen girl, reversing the roles. Druckmann unconventional developed it subsequently creating the financial credit of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to leftover after spending period in imitation of Joel, as well as an exploration of how affable a dad is to keep his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was expected to "reignite [Ellie's] lust for life", after her suffering subsequent to her warfare taking into consideration David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC natural world documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even if the fungi mainly spoil insects, taking govern of their motor functions and forcing them to encourage cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the focus on results of an outbreak of this infection.[24]

 

A 56-year-old man taking into account dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The relationship between Joel and Ellie was the focus of the game; all extra elements were developed concerning it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and pastime take over performances.[27] Baker and Johnson contributed to the go ahead of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's monster aerate was plus redesigned throughout onslaught to create her look more same to Johnson.[30] The game's further characters also underwent changes. The feel Tess was originally intended to be the main opposition of The Last of Us, but the team found it difficult to say yes her motives.[31] The sexuality of the tone checking account was originally left absentminded in the script, but forward-thinking altered to other reflect his homosexuality.[29]

 

The Last of Us features an native score composed primarily by Gustavo Santaolalla, along next compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted in advance in development. He used various instruments to compose the score, including some that he was odd with, giving a prudence of difficulty and innocence.[3] This minimalist entre was in addition to taken gone the game's sealed and art design. The solid of the mixed was one of the first tasks during development; the team experimented subsequently the hermetic in order to reach the best enactment possible. To achieve the sealed of the Clicker, they hired voice actress Misty Lee, who provided a sealed that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of show as inspiration, such as Robert Polidori's photographs as soon as Hurricane Katrina, which were used as a citation tapering off later designing the flooded areas of Pittsburgh.[33] The art department were provoked to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team arranged upon a bank account with simplicity and detail; even though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's launch credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the relationship needed to be balanced taking into account the demonstration of the world's issues, stating that they "wanted to understand the air building and interaction" of Ico and "blend it later the shakeup and feign of Resident Evil 4."[36] The team created other engines to satisfy their needs for the game. The precious expertise was created to coordinate in the manner of players;[37] the addition of Ellie as artificial penetration was a major contributor to the engine.[38] The lighting engine was furthermore re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced mysteriousness to the team, as they felt that every mechanic required thorough analysis.[29] The game's user interface design after that underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] to the side of its debut trailer[41] and an certified press pardon acknowledging some of the game's features.[2] The announcement ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its indigenous projected freedom date of May 7, 2013, and was pushed to June 14, 2013 worldwide for other polishing.[45] To market pre-order sales, Naughty Dog collaborated next several retailers to give special editions of the game considering additional content.[46]

 

Additional content

Downloadable content (DLC) for the game was released later its launch. The game's Season Pass includes admission to all DLC, as without difficulty as some other abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included gone some of the game's special editions and were open on release. The Sights and Sounds Pack included the soundtrack, a involved theme for the PlayStation 3 house screen, and two avatars. The leftover Pack featured bonus skins for the player as soon as the expertise of the campaign, and in-game money, as with ease as other experience points and yet to be permission to customizable items for the game's multiplayer.[49] without help Territories Map Pack, released upon October 15, 2013, further four further multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, other a store of ten head items, nine of which are welcoming to purchase separately.[51]

 

The Last of Us: Left at the rear adds a single-player disquiet which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released upon February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone press forward pack.[53] A third bundle was released upon May 6, 2014, featuring five cut off DLC: stuck bonus a extra difficulty to the main game and Left Behind; Reclaimed Territories Map Pack added supplementary multiplayer maps; Professional relic Skills Bundle and Situational relic Skills Bundle added eight new multiplayer skills; and Survivalist Weapon Bundle further four other weapons.[54] The Grit and Gear Bundle, which extra further headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced financial credit of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the spacious bar signals health, scaling from green to ocher and red subsequent to taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the indigenous bank account forced players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to seize images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the feat to watch every cutscenes taking into account audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features greater than before graphics and rendering upgrades, including increased draw distance, an upgraded battle mechanic, a progressive frame rate, and campaigner audio options.[64] It includes the since released downloadable content, including Left at the rear and some multiplayer maps.[65] The encroachment team aimed to make a "true" remaster, maintaining the "core experience"[66] and major story and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us usual "universal acclaim", according to review aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the atmosphere development, description and subtext, visual and sound design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the middle of the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the relic horror genre;[71] Andy Kelly of Computer and Video Games confirmed it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the relation memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation credited Magazine's David Meikleham wrote that the pacing contributed to the press on of the story, stating that there is "a real sense of become old elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative augmented the environment relationships.[75]

 

The charactersparticularly the relationship amongst Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the connection felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed in imitation of "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the attachment "genuine" and emotional.[75] PlayStation ascribed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even if IGN's Moriarty identified it as a draw attention to of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to build a connection to her, and that the link amid the characters was assisted by the game's optional conversations.[77] The atmosphere performances next standard praise,[72][74][81] past Edge and Eurogamer's Welsh noting that the script bigger as a result.[70][71]

 

Many reviewers found the game's fighting a refreshing difference from supplementary games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] though Kelly of Computer and Video Games enjoyed the variety in in the region of the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, adding together that enemies feel "human".[74] Joystiq's Mitchell reiterated similar comments, stating that the act "piles death upon death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters extra favorably to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the precious insight negatively affected the combat, in the same way as enemies often ignoring players' companions.[73] Polygon's Kollar felt that the skirmish was unfair, especially following proceedings the Infected.[77]

 

A location, formerly a city street, taking into account overgrown plants, damage cars and flooding.

An artistic design of a location in the post-apocalyptic joined States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were furthermore competently received.

The game's visual features were commended by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various get older previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, considering Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that puzzling issues, such as some "muddy and basic" textures found further on in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew commendation from many reviewers. Kelly of Computer and Video Games stated that the environments are "large, detailed, and littered when secrets", adjunct that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the report appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and sweetly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the bonus design elements placed on the game world, such as the hidden interpretation and letters.[74]

 

Reviewers praised the use of unassailable in The Last of Us. Eurogamer's Welsh felt that the unquestionable design was significantly better than in extra games,[71] even though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot stated that the audio extra to the effect of the gameplay, particularly as soon as hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] subsequently the latter finding that it complements the gameplay.[81]

 

The graphic depiction of mistreatment in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon clash was "a vital evil to lead the game's fragile protagonist duo to safety", as opposed to inborn used as a method to reach objectives.[82] Kotaku's Kirk Hamilton wrote that the harm was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity united later violence, purposefully making players environment uncomfortable while in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the explanation more powerful.[83] Kelly of Computer and Video Games acknowledged that, despite the "incredibly brutal" combat, the call names never felt gratuitous.[69] Eurogamer's Welsh echoed thesame remarks, stating that the harm is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's insult leads to players methodical the morality of their choices.[72] Joystiq's Mitchell wrote that the neglect is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the freedom of the game, Keith Stuart of The Guardian wrote that the tolerability of the cruelty would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its nonexistence of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially usual as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in credit to supplementary games".[87] Chris Suellentrop of The extra York time traditional that Ellie was a agreeable and "sometimes powerful" character, but argued that The Last of Us is "actually the report of Joel", stating that it's "another video game by men, for men and just about men".[88] The Last of Us was in addition to praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the pronouncement of Bill's sexuality "added to his mood ... without in point of fact tokenizing him".[89] American admin GLAAD named relation one of the "most intriguing supplementary LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss amongst two female characters in Left behind was met taking into account certain reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the original version, The Last of Us Remastered usual "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, astern Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics established distinct reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an improve exceeding The Last of Us, despite the latter living thing "the most beautiful game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical progress greater than the native game, particularly praising the increased pull make unfriendly and greater than before lighting technology.[98] Liam Martin of Digital Spy with felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi avowed that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the juvenile detail changes and the perplexing improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the highbrow enhancements, such as the increased frame rate, a up to standard advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty declared that, even though the alter was initially "jarring", he appreciated it through supplementary gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as even if the increased frame rate heightened the intensity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is on imperceptible, even if stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's augmented textures and loading times.[97]

 

The accessory of Photo Mode was competently received. TechRadar's Swider named the mode as a standout feature,[107] while IGN's Moriarty complimented the availability to occupy "gorgeous" images using the feature.[96] The becoming accustomed of the controls standard praise, later Moriarty of IGN particularly pleased the DualShock 4's triggers.[96] Swider of TechRadar felt that the further controls result in a better working game,[104] even if Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this wisdom of immersion".[103] Reviewers along with appreciated the interest of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive bill of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold more than 1.3 million units, becoming the biggest video game foundation of 2013 at the time.[109] Three weeks after its release, the game sold higher than 3.4 million units, and was deemed the biggest inauguration of an indigenous game past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital liberty upon PlayStation accretion for PlayStation 3, though numerical sales figures were not disclosed; this cassette was forward-thinking beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the allied Kingdom, it remained atop the charts for six consecutive weeks, matching chronicles set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game also topped the charts in the allied States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades normal by The Last of Us

Prior to its release, The Last of Us time-honored numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the back Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unusual Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International business Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was moreover named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson established complex nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] while Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's balance as a consequence received awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers out of the ordinary Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The hermetically sealed design and music traditional awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design afterward won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding move forward in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game conventional Best further IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It acknowledged Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It next won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as well as Best enactment Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and expected an honorable insinuation for Best Technology at the 15th Annual Game Developers option Awards.[183] The game was named in the course of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic cd miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics facilitate as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a bring to life reading of agreed scenes in Santa Monica, California, similar to stimulate music by Santaolalla. The feign was hosted and directed by Druckmann, as soon as graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen gems will distribute a film becoming accustomed of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through in the same way as some actors.[193] unquestionably tiny pretend occurred afterward this, as Druckmann confirmed in April 2016 that the film had entered build up hell.[194] In November 2016, Raimi acknowledged that the film was at a standstill after Sony had a argument considering Druckmann.[195] Actress Maisie Williams expressed speed in playing Ellie, and was in talks subsequent to both Druckmann and Raimi to agree to the role.[196] In January 2020, images surfaced of a active gruff film adjustment of The Last of Us by production agency Oddfellows. The 20-minute film was expected to "serve as a mighty bridge" surrounded by the game and its sequel and would "reinterpret each of the chapters of the game similar to a unique visual treatment", but was negated by Sony.[197]

 

In March 2020, a television adaptation of the game was announced in the planning stages at HBO, acknowledged to lid deeds of this game and possibly some parts of its sequel. alongside Druckmann, Craig Mazin was named to incite write and government manufacture the series. further organization producers will complement television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The conduct yourself is a joint production of Sony Pictures Television and PlayStation Productions, and the first work produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us part II

In February 2014, Druckmann said Naughty Dog were subsequent to a sequel but needed to find a bank account "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann stated that a little team had begun building prototypes, but shifted move ahead to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allowance II at the PlayStation Experience thing on December 3, 2016.[203][204] The report takes place just about five years after the first game; Ellie and Joel return, taking into account players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will reward to write the relation nearby Halley Gross.[207] Straley will not compensation as game director.[208]

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